Teaser / Tutorial Dungeon Designed for Bless
Using Unreal Engine 3, proprietary AI Editor and datasheet based XML
Bless - a MMORPG being developed by Neowiz Bless Studio
Game is currently under development and is scheduled to be launched in 2015.
The dungeon was first introduced through a focused group test and got tweaked in terms of skills provided to the players.
Changes made after the FGT were tested in a CBT and received mostly positive feedback.
Objective of design
Create a short experience that introduces the gameplay of a high leveled character
Introduce multiple skills to the player
Teach the players how to use the primary survival skill (details under NDA)
Goal for players
Infiltrate the dungeon and defeat the boss (details are under NDA)
Desiging different encounters for each class based on their strength and weakness
Limiting the player's combat using indirect control, in order to make the players focus on learning new features
Designing monster's skills and AI to encourage the players to use specific skills against them
Creating skills for the boss that leads the player into a specific situation where they have to use the primary survival skill