Ink Land (Developed in 15 weeks)

Client based project at the Entertainment Technology Center, CMU

Name of the Game

  • Ink Land

Client

  • EA (OCCO team)

Platform / tool

  • Developed for iPads

  • Developed using Unity

 

Objective of design

  • Create a game that uses drawing to solve puzzles

  • Cute and energetic theme

  • Create a 2D platformer puzzle

  • Implement a system that connects to the EA's HUB to recieve data  and unlock bonus contents

 

Goal for players

  • Draw shapes to form the group of minions into different formations

  • Use the formations to navigate and solve the puzzles



Design challenges

  • Desiging mechanics that enhances the bond between the player and characters

  • Designing puzzles that has replayability

  • Designing unique contents that can be unlocked but does not change the core gameplay

  • Limit the design so that it can be fully developed within 15 weeks.

 

Working as a level designer

  • Created a level design tool using Game Maker

  • Created levels with puzzles

  • Colaborated with the artist to modify the level to fit the theme

  • Was in charge of playtests focused on testing the interest curves of each level

  • Optimized the memory usage by enhancing the sprite sheet control - initial VRAM usage: 330mb, optimized VRAM usage: 50mb

iterations.jpg
iterations.jpg
Polished Level.jpg
Polished Level.jpg
Level Design Tool scripting examples
Level Design Tool scripting examples

- Scripts I wrote to create the level design tool - Focuses on the character's movement and formation change

Image of the level design tool
Image of the level design tool

- Used grids to plan the puzzles - Used to create and test the puzzles before implementing them into Unity - Added key mapping features and tutorial screen to help the testers play more easily